Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol. The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. The provided link follows the same folder structure that RetroArch uses for file placement. Select Overlay Preset, choose one of the new overlays I provided in the download To install download/extract the console-tv-bezels zip/folder into the RetroArch 'overlays' folder the folder contains images and. load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. You can also smoothen it with all kinds of anti aliasing shaders too, but some blur the image quite a bit and slow down performance a lot. You can also add a slight blur in retroarch called bilinear filtering that smoothens edges a bit. Hatari tries to emulate the hardware as close as possible so that it is able to run most of the old Atari games and demos. Use a crt shader not even just crt really. (otherwise things won't have the correct aspect ratio)Ĥ. Hatari is an Atari ST/STE/TT/Falcon system emulator that can be used as a libretro core. It was originally introduced in the Wii port of RetroArch in order to provide the console experience, where everything is controlled from a joypad. Change your Wii and your TV screen settings to 4:3 mode. RGUI is a simple built-in GUI for RetroArch. I changed the values for Overscan Mask Top, Bottom, Left and Right but it seems like it just cuts away more of the game picture and not the black borders. Cut away borders and divide width with height. Make sure GPU Screenshot is turned on videogpuscreenshot 'true' Start the game, take a screenshot and save game overrides. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. Thank you for your recommendation I have set Shader 0 to image-adjustment.slang and pressed on the preview for the shader parameters. Just updating the original post with a simple (to write) guide on how to setup the shader image-adjustment. download the "border overlays.zip" at the bottom of this post.Ģ. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. RetroArch can run on the usual platforms like Windows, macOS and Linux, but it stands alone in that it can support far more platforms beyond just that. I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.